

So I looked through every bonus in the game to see what other bonuses one can get hit on early and the only other one was the second bonus on Temple Tempest which you can't even warp on. I was very excited and tried very hard and a long time trying to find a way to hold air on that stage by having two active characters at once and bringing different animals to the stage but had no luck. I tried a long time finding an adress that pointed to those exits but none existed and it took a long time until I realized that somehow the game interpreted the exit value as a signed value and took -15 as 15 and allowing for warps to many other stages. But however, when I did the bonus warp glitch, I got warped to other exits than normally. Later on, I experimented around and manually poking in what object I was holding and tried warping on the first bonus in Temple Tempest and did this glitch that allows you to die twice in the same bonus (by getting hit at a certain frame, making the fade out delayed) and warps you to the first stage. I tried a long time getting the Necky's Revenge exit without the crash value but I later found out that the value that changed the bonus exit is actually supposed the X-position of the barrel you're holding relative to Donkey/Diddy and is a signed 2-byte and the second byte was the one which made it crash so I eventually gave up on that. I discussed and got some help from Deign and he found a certain adress that changed to 255 causing the game to crash.

However I did see that there were many other exits that simply crashed even though it should warp to other stages (one that would be possible if it didn't crash was Necky's Revenge., the last boss before the last boss).

When Tompa and I first found the original Warp (Hold the bonus one), I started to try understand the trick and checked every possible exit and eventually found that warping to Torchlight was the best warp.
